Now support combo system: alternate primary and secondary attacks to execute combos that finish in highly damaging haymaker. All weapons have new models, unlike Brutal Doom, which kept the original ones from 1993/1994. Traditional: "Vanilla" Doom experience, all loadouts and drops same as in original games, with all custom changes removed.All features not in vanilla Brutal Doom are disabled. Classic v20 Mode: Weapon loadouts and drops conform to Brutal Doom's standard.All specialized features of this modification are in effect, including Weapon Specials and the weapon upgrades. Player starts with the UAC Pistol and UAC-30 DMR by default. Project Brutality: Weapons are as described in the below subsections.There are three game modes, and each has their own general weapon loadout changes: New death animations and fatalities, complementing introduced monster variants.Larger variety of Doomguy's voice commands: taunts, as well as one-liners (which can also happen automatically, if the player slays many monsters within a short period in a particularly brutal fashion) and weapon acquisiton quotes.Additional player abilities, e.g.: a "dash" dodging maneuver (performed by tapping twice a movement key), double jump, sliding, or taking meatshields (by punching a fatally wounded Zombieman/Sergeant/Imp while berserk).Extra power-up types and inventory items.Expanded monster roster, with most of the monster types having at least three other "variants" - alternate versions, of increasing threat level and various abilites.Few, selected weapons have "weapon upgrades" tied to them, which are their improved versions that replace the old weapons (but can be obtained without the base weapon in possession) and can be found only on Tier IV. Most of the weapons include tertiary functions (also called "Weapon Specials"). Expanded weapon arsenal, featuring over twice as many weapons than in Brutal Doom (v20), and some of them inspired by Quake and Duke Nukem games.Tier IV: levels 21-30 (and secret ones) By default, the spawn progression follows Doom 2's "episodes", and accordingly, it is divided into four "Tiers": The exact active actors can be switched in the mod's options. Dynamic spawn system, affecting what monsters, weapons and items you will encounter.3.28 Revenant Missile Launcher (Slot 9).3.27 Mancubus Flame Cannon/Unmaker (Slot 9).3.22 UAC Cryogenic Dispersion Rifle (Slot 7).3.19 Special/Super Grenade Launcher (Slot 5).3.15 UAC-240 Perforator Nailgun (Slot 4).3.13 UAC-Mach-2 Minigun (Classic v20 Mode Only).3.11 UAC-41 Carbine/UAC-49 Light Machine Gun (Slot 4).3.10 UAC-30 Designated Marksman Rifle (Slot 4).3.8 Sawed-Off Double Barrel Shotgun/Quad Barrel Shotgun (Slot 3).